I help people push projects to their limits
Whether I work independently or in teams alongside other designers, my focus is on improving projects for the enjoyment and satisfaction of their audiences.
UX Design
I analyze developing projects from different angles and find ways to improve the experience of their audiences.
PROTOTYPING
I create prototypes for projects to imagine and greatly test experiences before they arrive to their intended users.
RESEARCH
I examine existing materials and design standards to ensure my own projects behave as their audiences expect.
My Projects
Shrouded Depths
A first-person survival horror game in which you explore a plant-infested boat with a harpoon gun.
My Design Tools
Figma
In Figma, I design high-quality prototypes and documents for projects.
Unity
Using Unity, I directly adjust content in projects to improve experiences.
WordPress
With WordPress, I build and design websites.
About Me
I’m a graduate user experience designer from Bradley University with a minor in Game Design. In my work, I like to focus on pitching and creating improvements for how projects are made and experienced.
