Adam Garwacki

I work closely alongside other people to improve designs.

I help people push projects to their limits

Whether I work independently or in teams alongside other designers, my focus is on improving projects for the enjoyment and satisfaction of their audiences.

UX Design

I analyze developing projects from different angles and find ways to improve the experience of their audiences.

PROTOTYPING

I create prototypes for projects to imagine and greatly test experiences before they arrive to their intended users.

RESEARCH

I examine existing materials and design standards to ensure my own projects behave as their audiences expect.

My Projects

Chain Attraction

A video game where you control magnets to move a metal ball chained to yourself.

Shrouded Depths

A first-person survival horror game in which you explore a plant-infested boat with a harpoon gun.

ACBU Marketing Portfolio

A variety of marketing materials created for the Activities Council of Bradley University.

Strive for Improvement

Let’s get in touch today to unlock your project’s potential.

My Design Tools

Figma

In Figma, I design high-quality prototypes and documents for projects.

Unity

Using Unity, I directly adjust content in projects to improve experiences.

WordPress

With WordPress, I build and design websites.

About Me

I’m a graduate user experience designer from Bradley University with a minor in Game Design. In my work, I like to focus on pitching and creating improvements for how projects are made and experienced.