Adam Garwacki

I work closely alongside people to improve visual and functional designs.

I enjoy pushing projects to their creative limits.

I’ve worked alongside several teams to help create projects. Since starting as a game designer, I have expanded my focus to include visual and user experience design.

UX Design

I analyze projects and how users engage with them to suggest improvements.

Game Design

I design, test, and polish video games to help players have better experiences.

Copyediting

I proofread and edit writing to make it more engaging and clear.

My Projects

Chain Attraction

A video game where you control magnets to move a metal ball chained to yourself.

Shrouded Depths

A first-person survival horror game in which you explore a plant-infested boat with a harpoon gun.

ACBU Marketing Portfolio

A variety of marketing materials created for the Activities Council of Bradley University.

Strive for Improvement

Let’s get in touch today to unlock your project’s potential.

My Design Tools

Figma

In Figma, I design prototypes and documents for projects.

Unity

Using Unity, I create levels and improve gameplay in video game projects.

WordPress

With WordPress, I build and design websites.

About Me

I’m a graduate user experience designer from Bradley University with a minor in Game Design. In my work, I like to focus on suggesting improvements for how projects are made and games are played, especially focusing on visual design and communication.